Pluralistic Walkthrough
A pluralistic walkthrough is a usability methodology that revolves around a group of users, designers, or developers accompanying usability practitioners stepping through tasks and scenarios in an attempt to identify usability issues and establish solutio
Written by: Prince Pal
Your UI/UX Designer. Consultant. Partner. Over the past 18 years, I designed websites and apps for enterprise-level clients like Stanford-HCI Research, Accenture, Juniper Networks, Gemalto, Virtual Dental Care & much more.
A
- AB Testing
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C
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D
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E
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I
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L
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P
- Padding
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- Paper Prototype
- Paradox of Choice
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- Parkinson’s Law
- Pattern Recognition
- Peak-End Rule
- Persona
- Phi Phenomenon
- Pixel Density
- Pluralistic Walkthrough
- Practicality Test
- Preference Data
- Presentation Design
- Product Designer
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- Prototype
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- Pull Request
- Python
R
- Radio Button
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- Readability
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- Recall and Recognition
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- Representative Sampling
- Requirements-gathering
- Research and Planning
- Resolution
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- REST API
- Retention
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- Reverse Card Sort
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S
- SaaS
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- Satisficing
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- Scenario
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- Screen Readers
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- Software
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- Spin Button
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U
- UI Design
- UI Element
- UI Kit
- Un-Moderated Usability Testing
- Unique Selling Proposition (USP)
- Unit Testing
- Usability Testing
- Use Case
- User Experience (UX)
- User Flow
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- User Interview
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- User Testing
- User-Centered Design (UCD)
- UX Audit
- UX Documentation
- UX Portfolio
- UX Researcher
- UX Writing
- UX/UI Developer
What is Pluralistic Walkthrough?
Overview
A pluralistic walkthrough is a usability methodology that revolves around a group of users, designers, or developers accompanying usability practitioners stepping through tasks and scenarios in an attempt to identify usability issues and establish solutions.
The pluralistic walkthrough (or user-centered walkthrough, or storyboarding) is a usability inspection methodology used to identify usability issues in software or website design to create a maximum usable human-computer interface.
This method is used to generate a preliminary design evaluation by providing a group of users with a series of paper-based tasks that represent the proposed product interface and include the participation of the developers of that interface. The method motivates designers to evaluate their designs at the early stage of their work.
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